Forum: [changelog]
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Since I'm working full time again, I've had to come up with ways of reducing the daily maintenance load of this and all my other websites. It turns out that dealing with wave after wave of comment spam is the most time-consuming chore. Since this is a moderated website, none of it ever gets through. But somebody (like me) has to look at each message that gets past the kiddie script filters and then the floodgate analyzer (the first lines of defense) and click to discard it. I'm sick of it.
This is all so the site can allow anonymous comments, but that isn't what the site is all about - and it's a very disproportionate maintenance task for such a low priority feature that gets used maybe three times a year legitimately and about sixty thousand times a year by spammers. So effective immediately, anonymous comments are gone. Site members can still comment on articles. It is only those that come from nowhere and belong to nobody (and are addressed to nobody and say nothing) that are being restricted.
The avatar selector library was brought into the modern age last week. This is all part of the re-organization of image collections, since this is nothing more than a special case image collection. Once the special cases are dealt with, I'll start to migrate the rest of the photo albums. Anybody creating an album today will be dealing completely with the new interface - the old one is only there to serve up old pages. Your photo albums can now have guest comments. Well, if you read the last paragraph, more appropriately would be 'member comments'. Eventually you'll be able to do anything with a picture that you can do with an article.
The ability to create newfeeds is now rate limited because of some unpleasant experiences I had working with a sister site to this one. Anybody can have a couple of personal feeds. If you want more, you need to get more points (by being a useful and contributing member of the community).
I think it's interesting to observe how much 'software development' is actual technical engineering vs. how much of it is 'social engineering', implementing rules and policies, weeding out anti-social elements, rewarding 'good behaviour', etc. As time goes on I'm doing a lot less of the former and a lot more of the latter.

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